20121110 Missionslog Zayt: Unterschied zwischen den Versionen

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<br>
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== Analytical Debriefing ==
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=== Objectives ===
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<br>
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==== Objective: Gather shield generator data ====
  
<head>
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<u>'''Fullfillment:'''</u> 0%<br>
<meta http-equiv=Content-Type content="text/html; charset=windows-1252">
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<u>'''Description:'''</u> Gather shield generator schematics from guild or directly by studying reactor.<br>
<meta name=ProgId content=Word.Document>
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<u>'''Recommendation:'''</u> Negotiations as peace keepers with guild to gather intelligence data.<br>
<meta name=Generator content="Microsoft Word 14">
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<u>'''Status:'''</u> Completed (fail)<br>
<meta name=Originator content="Microsoft Word 14">
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<u>'''Execution:'''</u> Hostile negotiations with a city<br>
<link rel=File-List
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<u>'''Analysis:'''</u> It has been proven that an assault on a city is ineffective in small numbers. Strikeforce was ill equipped for ground assault _and/or_ stealth mission.<br>
href="Analytical%20Debriefing%20Attack%20on%20Zayt-Dateien/filelist.xml">
 
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  <o:Author>Remo Künzli</o:Author>
 
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  <o:Created>2012-11-10T14:39:00Z</o:Created>
 
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<body lang=DE-CH style='tab-interval:35.4pt'>
 
  
<div class=WordSection1>
+
==== Objective: Gather intelligence about attack on city ====
  
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><span
+
<u>'''Fullfillment:'''</u> 20%<br>
lang=EN-US style='font-size:18.0pt;line-height:115%;mso-ansi-language:EN-US'>Analytical
+
<u>'''Description:'''</u> Gather information about who and what attacked the city and their current whereabouts<br>
Debriefing:<o:p></o:p></span></p>
+
<u>'''Recommendation:'''</u> Interrogation of city officials, analysis of structural damage to city, roaming search for hostile craft and engine traces in space<br>
 +
<u>'''Status (reason):'''</u> On hold (War)<br>
 +
<u>'''Execution (substatus):'''</u> Sensor analysis (success), personal inspection of damage (success), Killing every uninformed civilian or military personnel until someone shows up who knows something. (failed)<br>
 +
<u>'''Analysis:'''</u> Extensive damage to city superstructure seems to originate from an orbital space vessel using siege weapons of imperial design. Sensors did not pick up any signs of this vessel in planetary range. Time of attack is still unknown. City sustained severe damage to technical infrastructure. Shield reactors seem to be fluctuating energy. Radioactivity rising. Weapon systems intact but inactive.<br>
 +
Hostile interrogations did not yield satisfactory results and actually prevented any further persecution of this objective.<br>
  
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><span
 
lang=EN-US style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'>Thought
 
of the day: Never forget, never forgive<o:p></o:p></span></p>
 
  
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><span
+
==== Secondary Objective: Reunion with Merianon ====
lang=EN-US style='font-size:16.0pt;line-height:115%;mso-ansi-language:EN-US'>Objectives:<o:p></o:p></span></p>
 
  
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><span
+
<u>'''Fullfillment:'''</u> 0%<br>
lang=EN-US style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
+
<u>'''Description:'''</u> Reunite with Merianon to interrogate Rogue Trader, which should be docked on a city @ Zayt<br>
 +
<u>'''Recommendation:'''</u> Approach city docking bay -> dock -> talk<br>
 +
<u>'''Status (reason):'''</u> Pending (Object with unknown whereabouts)<br>
 +
<u>'''Execution (substatus):'''</u> Meeting Merianon on Zayt (failed)<br>
 +
<u>'''Analysis:'''</u> Merianon was, against all odds, not where we left it.<br>
 +
<br>
 +
Thought of the day: Never forget, never forgive
  
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><b
 
style='mso-bidi-font-weight:normal'><u><span lang=EN-US style='font-size:14.0pt;
 
line-height:115%;mso-ansi-language:EN-US'>Objective:</span></u></b><u><span
 
lang=EN-US style='font-size:14.0pt;line-height:115%;mso-ansi-language:EN-US'>
 
Gather shield generator data<o:p></o:p></span></u></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><u><span
 
lang=EN-US style='font-size:14.0pt;line-height:115%;mso-ansi-language:EN-US'><o:p><span
 
style='text-decoration:none'>&nbsp;</span></o:p></span></u></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><span
 
class=SpellE><b style='mso-bidi-font-weight:normal'><span lang=EN-US
 
style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'>Fullfillment</span></b></span><b
 
style='mso-bidi-font-weight:normal'><span lang=EN-US style='font-size:12.0pt;
 
line-height:115%;mso-ansi-language:EN-US'>:</span></b><span lang=EN-US
 
style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'> 0%<o:p></o:p></span></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><b
 
style='mso-bidi-font-weight:normal'><span lang=EN-US style='font-size:12.0pt;
 
line-height:115%;mso-ansi-language:EN-US'>Description:</span></b><span
 
lang=EN-US style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'>
 
Gather shield generator schematics from guild or directly by studying reactor.<o:p></o:p></span></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><b
 
style='mso-bidi-font-weight:normal'><span lang=EN-US style='font-size:12.0pt;
 
line-height:115%;mso-ansi-language:EN-US'>Recommendation:</span></b><span
 
lang=EN-US style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'>
 
Negotiations as peace keepers with guild to gather intelligence data.<o:p></o:p></span></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><b
 
style='mso-bidi-font-weight:normal'><span lang=EN-US style='font-size:12.0pt;
 
line-height:115%;mso-ansi-language:EN-US'>Status:</span></b><span lang=EN-US
 
style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'> Completed
 
(fail)<o:p></o:p></span></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><b
 
style='mso-bidi-font-weight:normal'><span lang=EN-US style='font-size:12.0pt;
 
line-height:115%;mso-ansi-language:EN-US'>Execution:</span></b><span
 
lang=EN-US style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'>
 
Hostile negotiations with a city<o:p></o:p></span></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><b
 
style='mso-bidi-font-weight:normal'><span lang=EN-US style='font-size:12.0pt;
 
line-height:115%;mso-ansi-language:EN-US'>Analysis:</span></b><span lang=EN-US
 
style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'> It has been
 
proven that an assault on a city is ineffective in small numbers. <span
 
class=SpellE>Strikeforce</span> was ill equipped for ground assault _and/or_
 
stealth mission.<o:p></o:p></span></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><span
 
lang=EN-US style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt;tab-stops:
 
357.75pt'><span lang=EN-US style='font-size:12.0pt;line-height:115%;mso-ansi-language:
 
EN-US'><span style='mso-tab-count:1'>                                                                                                                       </span><o:p></o:p></span></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><b
 
style='mso-bidi-font-weight:normal'><u><span lang=EN-US style='font-size:14.0pt;
 
line-height:115%;mso-ansi-language:EN-US'>Objective:</span></u></b><u><span
 
lang=EN-US style='font-size:14.0pt;line-height:115%;mso-ansi-language:EN-US'> Gather
 
intelligence about attack on city<o:p></o:p></span></u></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><span
 
lang=EN-US style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><span
 
class=SpellE><b style='mso-bidi-font-weight:normal'><span lang=EN-US
 
style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'>Fullfillment</span></b></span><b
 
style='mso-bidi-font-weight:normal'><span lang=EN-US style='font-size:12.0pt;
 
line-height:115%;mso-ansi-language:EN-US'>:</span></b><span lang=EN-US
 
style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'> 20%<o:p></o:p></span></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><b
 
style='mso-bidi-font-weight:normal'><span lang=EN-US style='font-size:12.0pt;
 
line-height:115%;mso-ansi-language:EN-US'>Description:</span></b><span
 
lang=EN-US style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'>
 
Gather information about <span class=GramE>who</span> and what attacked the
 
city and their current whereabouts<o:p></o:p></span></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><b
 
style='mso-bidi-font-weight:normal'><span lang=EN-US style='font-size:12.0pt;
 
line-height:115%;mso-ansi-language:EN-US'>Recommendation:</span></b><span
 
lang=EN-US style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'>
 
Interrogation of city officials, analysis of structural damage to city, roaming
 
search for hostile craft and engine traces in space<o:p></o:p></span></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><b
 
style='mso-bidi-font-weight:normal'><span lang=EN-US style='font-size:12.0pt;
 
line-height:115%;mso-ansi-language:EN-US'>Status (reason):</span></b><span
 
lang=EN-US style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'>
 
On hold (War)<o:p></o:p></span></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><b
 
style='mso-bidi-font-weight:normal'><span lang=EN-US style='font-size:12.0pt;
 
line-height:115%;mso-ansi-language:EN-US'>Execution (<span class=SpellE>substatus</span>):</span></b><span
 
lang=EN-US style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'> Sensor
 
analysis (success), personal inspection of damage (success), <span class=GramE>Killing</span>
 
every uninformed civilian or military personnel until someone shows up that
 
knows something. (<span class=GramE>failed</span>)<o:p></o:p></span></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><b
 
style='mso-bidi-font-weight:normal'><span lang=EN-US style='font-size:12.0pt;
 
line-height:115%;mso-ansi-language:EN-US'>Analysis:</span></b><span lang=EN-US
 
style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'> Extensive
 
damage to city superstructure seems to originate from an orbital space vessel
 
using siege weapons of imperial design. Sensors did not pick up any signs of
 
this vessel in planetary range. Time of attack is still unknown. City sustained
 
severe damage to technical infrastructure. Shield reactors seem to be
 
fluctuating energy. Radioactivity rising. Weapon systems intact but unpowered (inactive).<o:p></o:p></span></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><span
 
lang=EN-US style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'>Hostile
 
interrogations did not yield satisfactory results and actually prevented any
 
further persecution of this objective.<o:p></o:p></span></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><span
 
lang=EN-US style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><b
 
style='mso-bidi-font-weight:normal'><u><span lang=EN-US style='font-size:14.0pt;
 
line-height:115%;mso-ansi-language:EN-US'><o:p><span style='text-decoration:
 
none'>&nbsp;</span></o:p></span></u></b></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><b
 
style='mso-bidi-font-weight:normal'><u><span lang=EN-US style='font-size:14.0pt;
 
line-height:115%;mso-ansi-language:EN-US'>Secondary Objective:</span></u></b><u><span
 
lang=EN-US style='font-size:14.0pt;line-height:115%;mso-ansi-language:EN-US'> Reunion
 
with <span class=SpellE>Merianon</span><o:p></o:p></span></u></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><span
 
lang=EN-US style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><span
 
class=SpellE><b style='mso-bidi-font-weight:normal'><span lang=EN-US
 
style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'>Fullfillment</span></b></span><b
 
style='mso-bidi-font-weight:normal'><span lang=EN-US style='font-size:12.0pt;
 
line-height:115%;mso-ansi-language:EN-US'>:</span></b><span lang=EN-US
 
style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'> 0%<o:p></o:p></span></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><b
 
style='mso-bidi-font-weight:normal'><span lang=EN-US style='font-size:12.0pt;
 
line-height:115%;mso-ansi-language:EN-US'>Description:</span></b><span
 
lang=EN-US style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'>
 
Reunite with <span class=SpellE>Merianon</span> to interrogate Rogue Trader,
 
which should be docked on a city @ <span class=SpellE>Zayt</span><o:p></o:p></span></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><b
 
style='mso-bidi-font-weight:normal'><span lang=EN-US style='font-size:12.0pt;
 
line-height:115%;mso-ansi-language:EN-US'>Recommendation:</span></b><span
 
lang=EN-US style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'>
 
Approach city docking bay -&gt; dock -&gt; talk<o:p></o:p></span></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><b
 
style='mso-bidi-font-weight:normal'><span lang=EN-US style='font-size:12.0pt;
 
line-height:115%;mso-ansi-language:EN-US'>Status (reason):</span></b><span
 
lang=EN-US style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'> Pending
 
(Object with unknown whereabouts)<o:p></o:p></span></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><b
 
style='mso-bidi-font-weight:normal'><span lang=EN-US style='font-size:12.0pt;
 
line-height:115%;mso-ansi-language:EN-US'>Execution (<span class=SpellE>substatus</span>):</span></b><span
 
lang=EN-US style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'> Meeting
 
<span class=SpellE>Merianon</span> on <span class=SpellE>Zayt</span> (failed)<o:p></o:p></span></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><b
 
style='mso-bidi-font-weight:normal'><span lang=EN-US style='font-size:12.0pt;
 
line-height:115%;mso-ansi-language:EN-US'>Analysis:</span></b><span lang=EN-US
 
style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'> <span
 
class=SpellE>Merianon</span> was, against all odds, not where we left it.<o:p></o:p></span></p>
 
 
<p class=MsoNormal style='margin-bottom:0cm;margin-bottom:.0001pt'><span
 
lang=EN-US style='font-size:12.0pt;line-height:115%;mso-ansi-language:EN-US'><o:p>&nbsp;</o:p></span></p>
 
 
</div>
 
 
</body>
 
 
</html>
 
  
 
[[Kategorie:Logbuch]]
 
[[Kategorie:Logbuch]]

Aktuelle Version vom 12. November 2012, 11:24 Uhr


Analytical Debriefing


Objectives


Objective: Gather shield generator data

Fullfillment: 0%
Description: Gather shield generator schematics from guild or directly by studying reactor.
Recommendation: Negotiations as peace keepers with guild to gather intelligence data.
Status: Completed (fail)
Execution: Hostile negotiations with a city
Analysis: It has been proven that an assault on a city is ineffective in small numbers. Strikeforce was ill equipped for ground assault _and/or_ stealth mission.


Objective: Gather intelligence about attack on city

Fullfillment: 20%
Description: Gather information about who and what attacked the city and their current whereabouts
Recommendation: Interrogation of city officials, analysis of structural damage to city, roaming search for hostile craft and engine traces in space
Status (reason): On hold (War)
Execution (substatus): Sensor analysis (success), personal inspection of damage (success), Killing every uninformed civilian or military personnel until someone shows up who knows something. (failed)
Analysis: Extensive damage to city superstructure seems to originate from an orbital space vessel using siege weapons of imperial design. Sensors did not pick up any signs of this vessel in planetary range. Time of attack is still unknown. City sustained severe damage to technical infrastructure. Shield reactors seem to be fluctuating energy. Radioactivity rising. Weapon systems intact but inactive.
Hostile interrogations did not yield satisfactory results and actually prevented any further persecution of this objective.


Secondary Objective: Reunion with Merianon

Fullfillment: 0%
Description: Reunite with Merianon to interrogate Rogue Trader, which should be docked on a city @ Zayt
Recommendation: Approach city docking bay -> dock -> talk
Status (reason): Pending (Object with unknown whereabouts)
Execution (substatus): Meeting Merianon on Zayt (failed)
Analysis: Merianon was, against all odds, not where we left it.

Thought of the day: Never forget, never forgive